Aperiophobia wiki.

The Clam is a passive entity which resides in Level 16, drawing/erasing what looks to be arrows in the secluded room it hides in. The Clam is a white creature with a hand covering the head of the said creature. The hand is equally as white as the Clam, and has an eye drawn on the dorsal side of the hand. The Clam has stubby legs and their …

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King Nothing is a badge that is obtainable in Level 5 that grants you the King Nothing (Title). The badge resembles a crown, specifically fit for a king in a grey and white tone. Inside Level 5, following the writing on the floor there should be a mini cave hidden deep within the level, up on a rock podium there should be a crown. A guide of this can be found here. …Overview. The Titan Smiler (aka. Smiler) is one of the largest entities in the entire game and one of the most dangerous. It is the second most common entity to come across in the entire game, as it appears twice throughout the game. It pursues you in Level 6 with the intent to kill you, destroying everything that it encounters in its path.Overview. The Titan Smiler (aka. Smiler) is one of the largest entities in the entire game and one of the most dangerous. It is the second most common entity to come across in the entire game, as it appears twice throughout the game. It pursues you in Level 6 with the intent to kill you, destroying everything that it encounters in its path. Level 0 is the first level in the game. After a cutscene from Kane Pixels' video recreated in the game finishes, the Player wakes up in this level, having noclipped. It was also the very first level to be made. Level 0 takes on the appearance of the photos from every backrooms post imaginable. The entire place is composed of a repeating yellow, moist carpet floor, and a mono-yellow wallpaper ...

The Levels 0, 1, 3, 4, & 9 are currently the only ones to have simulation cores in them. Levels 0 & 3 are also the only levels to have 2 simulation cores in them. Community content is available under CC-BY-SA unless otherwise noted. Simulation Cores are collectibles that are hidden throughout Apeirophobia. Simulation Cores serve as optional ...

Access the computer in the main area and decipher its code*. Input the code based on your findings. Take the new code that the computer gives you and use it to open the Staff Only door. Solve the maze and reach the vent. Climb through the vent until you reach the next room. Look for and open the book in this room.The Puzzle for Level 1 is to find 5 Valves around the map and turn them with A D or buttons, once you have turned all of them the exit (gate) will open up revealing a new "zone", in the new zone you will find a hole filled with water at the end, swimming through at the end you will find a hole, jumping in leads you to the next level. There is TWO puzzles in Level 3, …

The Phantom Smiler is a side entity that appears in a few levels of Apeirophobia. As the Phantom Smiler cannot directly harm the player in any way, and only serves as brief scare to keep a player on edge or disorient them and potentially distract them. It's also theorized to alert other entities within a level. The Phantom Smiler is a poorly drawn 2D stick figure …Locks are in Level 3, 10, 11 and 21. you can use Keys to unlock them. In Level 3, the locks are really close to the gate, on the bottom. Once you have 3 Keys, unlock these locks and it will open up the second part of the level. In Level 10, there is 4 locks, each being on a different door in the corners of the map, there is a really huge change …I'll be be showing you how to Complete Levels 0 to 16 and also show the Ending for Apeirophobia!0:00 Intro0:54 Level 0 - Lobby2:43 Level 1 - Poolrooms6:00 Le...Level 6 is an expansive complex of indeterminate size, consisting of metallic walls, concrete floors, and complex systems of pipes. Strangely, the entirety of the level is shrouded in a complete, profound darkness, with any artificial sources of light being immediately extinguished upon entry. The absolute absence of light in Level 6 makes it ...New. Level 4 contains white and gray tiled walls, pools of water, and a window giving a generous amount of light. Going further throughout the level will show more of the same things, but in different sizes. Like pools which stretch on for longer. There will be a staircase that brings you back to the start but you are in the hole in the wall of ...

🚨 this game is still in pre-alpha, expect bugs and unstable gameplay 🚨🚧 as from above, some contents may change during the updates. nothing are final. 🚧c...

The Skin Walker is an entity that can steal Players' appearances. It resides in Level 5|w:c:apeirophobia:Level 5|Level 5. Not to be confused with the Skin Stealer|w:c:apeirophobia:Skin Stealer|Skin Stealer. The Skin Walker is a pale white humanoid with glowing white eyes. It lacks any distinct features except its eyes and uses …

Levers used to be exclusive to Level 14’s power grid but then got added to Level 16, Level 23, and Level 24 A light above the lever changes from red to green when they’re turned on. They also play a very important role, making it much easier to escape and survive Level 14 and this list will tell you how. Levers appear thrice in the power grid of …Level 4 is a large poolrooms map, with a more linear direction at the start. Players spawn in a room with four miniature pools, two pillars, and several overlooks/balconies. All of the balconies are accessible; the hole in the wall can be reached by simply ascending the staircase in the next room, and the glass window overlook can be reached ...Overview of Laser Spectroscopy - In laser spectroscopy, chemists train a laser on a sample, yielding a light source that a spectrometer analyzes. Learn more about laser spectroscop...Feb 20, 2024 · This level is based off of the anomalous/enigmatic level, The End, which exists both in the Wikidot and Backrooms Wiki. In the Backrooms lore, this level gives wanderers the false idea that they have escaped the backrooms. It is possible that the lack of entities here derives from this. In fact, unlike in-game, the actual Level 7 in the ... Level 5 (the sixth level) is a cave filled with spikes. Although they look dangerous and look like they'll kill you as soon as you collide with them, they don't. They're completely safe. You spawn in front of a crowd of spikes, with a few lights shining upon a note. Level 5 is a gray cave filled with stalagmites and stalactites. Yellow lights can be …Welcome to the unofficial Roblox Apeirophobia Wiki. This wiki is sourced on the Roblox game "Apeirophobia" that was created by the studio "Polaroid Studios" …Jan 5, 2024 · Level 23 (Hospital) is the seventh level in Chapter 2 (Escape From Reality) and the 24th level in Apeirophobia. It takes the appearance of a hospital with two pathes that you can take at the start of the level. The level's design is assumed to be an abandoned and rundown hospital, with most of its medical equipment left there. As you progress, the equipment is not only abandoned, but it's also ...

Level 4 is a large poolrooms map, with a more linear direction at the start. Players spawn in a room with four miniature pools, two pillars, and several overlooks/balconies. All of the balconies are accessible; the hole in the wall can be reached by simply ascending the staircase in the next room, and the glass window overlook can be reached ...Defuse the bomb The Atomic Expert badge is earned by defusing the bomb on Level 18 located on the C district side of the map (bottom floor). You have a 0.83%, or a (1/120) chance of defusing the bomb, or else it will explode, killing you instead of giving you the badge, requiring many attempts to try and get the badge. There aren't any effects at …Apeirophobia is a horror game based on the myth "The Backrooms" and is currently being developed by Polaroid Studios, formerly Monochrome Studios . Contents. …The Phantom Smiler is a side entity that appears in a few levels of Apeirophobia. As the Phantom Smiler cannot directly harm the player in any way, and only serves as brief scare to keep a player on edge or disorient them and potentially distract them. It's also theorized to alert other entities within a level. The Phantom Smiler is a poorly drawn 2D stick figure …Level 14 (the fifteenth Level) is gigantic, a fact which ranks it as one of the largest Levels in the game, and it is a complete headache to navigate. The Level starts inside a hallway. Walking forward and turning left will present you with another hallway, which itself divides into a few other hallways. The start of this Level is a long hallway …Jan 5, 2024 · Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. Level 11 is the 12th level of Apeirophobia. It was added on July 29, 2022. The player will spawn at the room where the cutscene happens also, looking through the large window of the second section of the level. The level is a mix of several sections. The first section is a medium sized office-like building, with shelves, boxes, tables, paintings, and windows …

The Crete is one of many entities which are currently unknown if they’re scrapped or to be added. The Crete is made up of a stringy material connected to large concrete plates. Its face is made out of individual yet linked concrete slabs that may split open. However, the plates may be torn off with enough force. The description provided …

The Keeper is an upcoming entity for the 4.0 update in Apeirophobia. The Keeper seems to be a spider-like entity with a humanoid upper body, and has long legs reaching down to the ground and a complete black body with black eyes and white pupils. It has streams of tears seemingly going down it's eyes. N/A The Keeper is the first entity to have concept … Level 10 is the 11th level of Apeirophobia. It was added on June 6, 2022. Level 10 is simply a looping finite, but large parking lot, with dual linear-placed streetlamps. Occasionally, the placed streetlamps can change colors to blue, green, or red. There are also lockers throughout the level, which appear in pairs of two. In all but one corner of the map are sheds. These sheds appear like ... The Soundtrack page displays all the current themes/songs inside of the game. The themes/songs and when they play is listed below. Currently used after being replaced by Boundless Box and replacing Fading Ticks for a short period of time. Currently unused after replacing Calm in 1.0 and being replaced by Fading Ticks Currently unused after being …Jan 2, 2024 · Not to be confused with the Apeirophobia Wiki. Apeirophobia is a Roblox horror experience based on the popular myth and urban legend known as "The Backrooms", the game is currently being developed by Polaroid Studios, formerly used to be Monochrome Studios. The plot of the game is centered around the exploration and documentation of the Backrooms, stuck inside endless rooms, being watched from ... Individuals with Apeirophobia may experience rapid heartbeat, sweating, shortness of breath, dizziness, feelings of panic, avoidance of infinity or eternal-related situations, difficulty concentrating, and overwhelming need for reassurance. Apeirophobia can be treated with various psychotherapeutic and pharmacological interventions.The Deformed Howler's appearance is similar to the Howler|w:c:apeirophobia:Howler|Howler, however it is a stronger/mutated version of the Howler. The Deformed Howler has a fork-like head, and is riddled with tumors mainly in the torso, but also has tumors on its arms and thighs, and it is based on the Bacteria shown …Dec 20, 2022 · Level 1. On the first level, you need to pick up a piece of paper, which show an exit and a strange creature. Run forward and pay attention to the big black arrows on the walls. These arrows will lead you to the creature, that is standing in front of the ventilation. You need to quickly climb up the stairs and crawl into the ventilation to get ...

The Soundtrack page displays all the current themes/songs inside of the game. The themes/songs and when they play is listed below. Currently used after being replaced by Boundless Box and replacing Fading Ticks for a short period of time. Currently unused after replacing Calm in 1.0 and being replaced by Fading Ticks Currently unused after being …

Level 0 is the first level of Apeirophobia. The level is a maze full of yellow walls, dark yellow carpet, and a few arrows scratched on the walls that may lead to the exit. In harder difficulty's, the arrows might be fake. Level 0 is a large maze composed of a repeating yellow, moist carpet floor, and a mono-yellow wallpaper decorated like the …

The Research Book is a book you can find exclusively in the second part of Level 7 on one of the many shelves. It is vital to your escape from Level 7, containing a bit of very valuable information. The Research Book gives you a large list of numbers on the second page. These numbers are a code to unlock the door which halts your …Are you looking to create a wiki site but don’t know where to start? Look no further. In this step-by-step tutorial, we will guide you through the process of creating your own wiki...Level 7 (the eighth level) appears to be a library with a sign saying "THE END is NEaR", attempting to give you the false impression that you will escape the backrooms soon. Level 7 has a lot of parts that have the same palette, the walls are tan, the floor is gray and the ceiling is tan too, the first one being the area you spawn in, that part … Level 14 is the fifteenth level in the game. It was added on October 15, 2022. Level 14 appears to be an expansive complex of thin brick hallways and electrical machinery. Countless randomly segmented rooms are present across the level in no particular pattern. It contains storage rooms, boiler rooms, break rooms, and a main room with levers. There is a gate at the start which you go through ... The Soundtrack is either music or ambience that play throughout Apeirophobia's play session, they're unique and play on specific levels and stop when you get to the next level, there's also music for the Lobby surprisingly created for the game.Entities. Entities are hostile, and varies in size, behavior, and appearance. All current entities are extremely hostile and seek any way to kill/consume players. For more plausible list, visit this!The Skin Walker is an entity that can steal Players' appearances. It resides in Level 5|w:c:apeirophobia:Level 5|Level 5. Not to be confused with the Skin Stealer|w:c:apeirophobia:Skin Stealer|Skin Stealer. The Skin Walker is a pale white humanoid with glowing white eyes. It lacks any distinct features except its eyes and uses …Gray – 4. Yellow – 5. Purple – 6. Orange – 7. And now you have to solve the code. To do this, match the number of the color of the cubes and their number. For example, if you found 3 yellow cubes, you get 43 (4 – color number + 3 – number of cubes). Then do this with all the cubes and write all the numbers in a row in ascending order.Entities. Entities are hostile, and varies in size, behavior, and appearance. All current entities are extremely hostile and seek any way to kill/consume players. For more plausible list, visit this!Are you looking to create a wiki site but don’t know where to start? Look no further. In this step-by-step tutorial, we will guide you through the process of creating your own wiki...Roblox. 2006. Browse game. Gaming. Browse all gaming. Today we will be playing the newest update to Apeirophobia and showing you how to beat …

Codes are a feature in Apeirophobia that you can redeem in-game to receive rewards. There is only a singular code in-game right now which also expired, but more are destined to come. All dates are in European Date Format (DD/MM/YYYY).Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. READ MORE. Apeirophobia Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts; Level 13 is the fourteenth level in the game. It was added on October 15, 2022. This is one of the hardest levels in the game. Level 13 contains 3 sections: The first area is the lobby section. There is a desk at the front entrance and a sign that points to where the playground is. The playground consists of many slides, drawings, and balloons. There also a few party tables in this section and ... Instagram:https://instagram. sun haven searbackmythicspoiler brothers warcrossword latimeswho is jc monahan husband Level 2 is the third level of Apeirophobia. The level has no threats, and simply serves to showcase an environment of the backrooms. This is by far the easiest level in the game. Level 2 starts off in an infamous liminal space room, with wallpapers from Level 0. The carpet and ceiling tiles are the exact same from level 0 as well. The room branches off …Infinity Mode is a new gamemode that was added to the game on November 18 as part of Update 3.5. It is a new type of gamemode|Difficulty|gamemode that was added upon request. Infinity mode is the 5th gamemode that can be selected with the others being Easy, Normal, Hard, and Nightmare. However, compared to the first 3 selectable gamemodes, … justin verlander fechas de ingresocelebrity deaths 2023 wiki Click a certain object a certain amount of times The Spinner badge is earned by spinning the Color Switches enough times on Level 23 on the Ending 1 Route. There aren't any effects at the moment, and there's a chance it might stay like that in the future. liberty mutual ispot tv Nov 29, 2023 · Overview. The Titan Smiler (aka. Smiler) is one of the largest entities in the entire game and one of the most dangerous. It is the second most common entity to come across in the entire game, as it appears twice throughout the game. It pursues you in Level 6 with the intent to kill you, destroying everything that it encounters in its path. Compare current mortgage rates across a variety of mortgage products from TD Bank. Apply for a mortgage today. There are more than 20 mortgage products available through TD Bank, b...